Project

Bloody Merry

Unity

Participated to the SAE Game Jam - Mars 2026 with a team of 5 : 2 artists and 3 developers (with me). In just 48 hours, we made a small puzzle game where you must die and use your corpse to achieve your goals. I worked on the game manager system, level transitions, 3C basic movements, player manager, character and post-processing feedback, UI, cinematics and much more. We won the jam, and I’m proud of my team, we managed to deliver a polished game and I love the visuals! That was a great experience from start to finish.

Download on itch.io